Fallout 4 Do You Ever Meet Honest Dan Again

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" A caravan came a few days back. Worked for Old Man Stockton. You lot saw them, correct? " — Honest Dan to a Covenant resident

Man Error is a side quest in Fallout 4.

Quick walkthrough

Side quest: Human Mistake
Go to Covenant and talk to Honest Dan.
Search for clues around Covenant.
Attack the Covenant Compound with Dan.
Kill Dr. Chambers and rescue Amelia. Impale Honest Dan.
Find Old Human being Stockton Render to Jacob
Reward: 350+ XP
300/360/420/540 caps
Covenant as settlement

Detailed walkthrough

The Sole Survivor might hear most Covenant from settlers, Diamond Urban center guards, or a passing trader, which volition put its marker on the map and a quest entry to "Investigate Covenant." Upon approaching the gate, the Sole Survivor is greeted by Swanson. He explains that to enter Covenant, visitors have to laissez passer a exam to filter out "undesirables." By pressuring for data and successfully passing increasingly hard speech checks, details virtually synths and the Institute can be learned. Swanson will exist adamant about administering the Rubber test to make certain the Sole Survivor is non a synth. Later taking a seat at the table and answering all the questions, the gate to the settlement will open. It is incommunicable for the player grapheme to neglect the exam.

Unlike other settlements effectually the Commonwealth, Covenant is surrounded past tall physical walls sprinkled with defensive turrets, and the houses and the grand are in pristine status. The Sole Survivor even mentions how everything looks almost pre-State of war. Several companions volition voice suspicions that the village is hiding something, although none of them seem aware of its true nature. Speak to Honest Dan. He will explain he has been hired to investigate a missing caravan and find Amelia Stockton, the missing girl of the prominent Stockton family. He also suggests the inhabitants of Covenant might be involved in both cases. He offers to divide the reward in exchange for aid in the investigation. Afterward the actor character agrees to help, Dan will provide what he knows in the form of a annotation, caravan details. Passing speech checks with him may net more than caps and info.

Exit Covenant and head northeast along the road, then become east at the junction to find the bodies of Fred O'Connell, his guards, and the remains of the missing caravan. A can of Deezer'due south lemonade establishes that the caravan had visited Covenant (if the quest has not begun, the libation box will not be attainable yet). With a Perception of half dozen or higher, a blood trail on the route close to the scene can be investigated to reveal that "the blood trail leads roughly in the direction of Covenant." Questioning the inhabitants of Covenant yields little info as they are adamant nearly having nothing to exercise with it. They are likewise oddly prissy, nearly saccharine.

To observe more than clues, enter the firm on the far end of the settlement to discover a property cell, a bookcase with self-aid material, a locked terminal, and a non-functional radio. With Luck of at to the lowest degree 9, the histrion character can "fiddle" with the radio and briefly choice up a phonation broadcast referencing the remains of Stockton's caravan. Outside one of the houses is a bedroll left by the caravan staff, which can be investigated, but it isn't clear enough who information technology belonged to.

Hack the terminal when no 1 is looking to find out Covenant's real purpose. Hacking the terminal when not sneaking will turn the whole boondocks hostile. It is also possible to gather information by speaking to one of the settlers, Talia McGovern, and disarming her that Honest Dan is a synth subsequently passing a few Charisma checks. Alternatively, enter the shop and accept the piece of newspaper from the trash can or pass increasingly harder voice communication checks with Penny Fitzgerald to reveal the clues. Another alternative is to either pickpocket the key from Jacob Orden (the near optimal way is to steal this from him while he is asleep in the guest house) or selection the lock to the residents' firm directly left of the gate and observe the piece of paper near the door. If pickpocket is also risky, between the hours of 7 a.m. and 8 a.m. the doors to the start business firm on the left when entering Covenant will be open up (in general, all of the buildings in Covenant can eventually be entered without the need to pick a lock, through the expedient of following the residents around until they open the doors on their daily schedule). On the table is a key and a paper that has Jacob's password. Residents may get hostile if they see stealing. They will result warnings if they see the role player character enter the residents' house. One tin can also find the location of the chemical compound at the role final (the door and the terminal are both Master locks) or by obtaining the map to the Compound. Alternatively it is possible to get directly to the Compound without obtaining clues, if the actor (not the player character) already knows its location.

Once learning well-nigh the existence of the compound, the Sole Survivor can either talk to Dan or go alone. When they effort to exit Covenant, Jacob Orden will be at the gate and will try to convince the Sole Survivor to drop the instance, fifty-fifty going as far as offering a bribe. If they succeed at a speech check seeking "compromise", Jacob will send word ahead to the compound, and the player graphic symbol will be able to endeavor to negotiate with Manny more easily one time inside the compound.

To notice the compound, caput to the fishing spot east and beneath of Mystic Pines - an inlet with three outflow pipes, direct west of Covenant on the exact opposite side of the lake - and enter the middle outflow pipe (expect some rad exposure when entering and leaving). If the Sole Survivor told Honest Dan almost the chemical compound, he will exist waiting inside and will follow. Go on along the pipe to face Manny, armed guards and a turret. Successfully passing a oral communication check with Manny volition allow the Sole Survivor to exist escorted deep inside the complex to meet Dr. Chambers. This check is easier if Orden sent word alee nigh a compromise. Honest Dan has unique dialogue if he is also existence escorted. Otherwise, fighting through the complex becomes necessary. On the way there, clues about people being held captive and ongoing experiments/torture tin can be found, whether fighting or being escorted.

Once in the presence of the doctor, she explains her motivations, and her intentions of trying to reveal subconscious synths who infiltrated the populace by creating and perfecting the Safety examination, a sort of psychological exam involving studying reactions of the subject to several situational questions. It tin can be learned that as a child she was afflicted past the Broken Mask incident, or a similar incident, losing both parents. Improving the Rubber examination involves establishing a "baseline" and then requires various forms of psychological and physical torture to incite reactions from the subject field to validate the results. Dr. Chambers may also explicate that the reason for refusing to release Amelia is, that she is nigh likely a synth infiltrator - hence why her caravan was attacked to seize her - but that even if she is not, releasing her now would compromise the operation at the Chemical compound. Dr. Chambers volition offering to pay the same caps reward offered past Honest Dan, to exist allowed to dispose of Amelia Stockton. Accepting her offering will result in the promised caps reward, freedom to come and go in the Chemical compound, and (after speaking to Jacob Orden) obtaining Covenant as a settlement.

An culling path to reach this quest stage is to bypass both Dan and Covenant entirely, and only proceed into the compound. So one has to either pass the difficult oral communication check with Manny or fight off all residents except for Dr. Chambers, who volition remain non-hostile. Talking with her volition then outset the quest. Another option is to ignore the physician altogether and moving upwards to Amelia's prison house prison cell to speak with her, which will also start the quest. Yet another way to get-go the quest is to peacefully gain entrance to Covenant, and so gaining access to Jacob's concluding unseen (e.g. without the inhabitants becoming hostile), which will trigger his dialogue with him upon attempting to go out the settlement. One can so movement to and enter the compound through the sewage pipage, initiating the quest.

At the point of reaching Dr. Chambers and Amelia, the Sole Survivor has several choices:

  1. Deciding to side with the doctor. If accompanied by Honest Dan, this will cause him to become hostile, and killing him will be necessary. Information technology is not possible to kill Dan earlier every bit he is marked essential until the final part of the dialogue is completed. Amelia will be killed by the doctor if she is not killed past the player grapheme. Inspecting Amelia'due south body after decease reveals that she was indeed a synth. Return to Jacob to win Covenant as a usable settlement. There is as well a reward of 300 caps from Dr. Chambers at the completion of this quest.
  2. Deciding to side with Honest Dan and free Amelia will turn the doctor, Manny (who may be present) and the rest of the chemical compound (autonomously from the heavy machinegun turret at the entrance) hostile, making it necessary to kill them all. Amelia is in one of the cells up the stairs which can be opened by using the terminal or past picking the lock. After, speak to Dan to receive a reward. By passing increasingly harder speech checks, more rewards can be earned. Choosing this option will also turn all inhabitants of Covenant hostile, except for Deezer and Dora (the cat). Kill all hostiles to win Covenant equally a usable (albeit with some difficulties) settlement.
  3. A third selection will make itself bachelor if the Sole Survivor does non bring Honest Dan to the compound. After freeing Amelia, every bit they would when siding with Dan, they can turn the quest in to One-time Man Stockton, who can be found at Bunker Hill. He volition give the same 300 bottlecap advantage offered by the doctor and Honest Dan, although at that place is no way to increase the reward through speech checks. If the thespian graphic symbol has already completed Boston Later Nighttime, the Sole Survivor tin can remark about making a habit out of helping him. The quest cannot be turned in to him if Honest Dan accompanies the actor character, however; he will simply say that he already contracted someone to observe the missing caravan. Upon returning to Covenant, all inhabitants will be hostile, and it volition be necessary to kill them all except Deezer to receive Covenant every bit a settlement. If choosing this option, almost everything inside the compound volition be considered stolen, making information technology very complicated to use this settlement. Onetime Man Stockton is a nonessential grapheme and can be killed. If he has already been killed and the Sole Survivor chooses to salve Amelia, without bringing Dan to the compound, the quest will say "Failed" immediately later on the "Find Erstwhile Human being Stockton" objective appears and it becomes impossible to complete.
  4. A "fourth" option is as well bachelor to the player character. If they arrive at the compound without Honest Dan, they tin can engage Amelia in conversation before freeing her or letting her be killed by the dr. and she will direct the player character to Old Man Stockton, claiming he will give a advantage for freeing her. The quest will update as though the actor graphic symbol has freed Amelia and the quest marker will lead them to Onetime Man Stockton. If the player character leaves Amelia in her cell and turns in the quest to Old Man Stockton, the quest will be complete, just in this example, upon return to Covenant, all inhabitants will be friendly to the player character. If the histrion character has passed the speech cheque at the compound, all inhabitants there volition remain friendly every bit well. Although everyone is all the same alive, this choice offers the least amount of rewards, as there is no way to obtain Covenant as a settlement.
  5. Releasing Amelia after like-minded to practice the bargain with Dr. Chambers causes the Compound to go hostile, and Covenant does not ally freely as a settlement.

Quest stages

Quest stages
Stage Status Description Log Entry
200 Search Covenant for clues Honest Dan's been hired to find Stockton's missing caravan. He wants me to investigate Covenant looking for clues. He knows the petty settlement's involved.
250 Find the location of the secret Compound While investigating Covenant, I establish prove that Stockton's caravan was taken to a "Compound." Now I just need to find its location.
270 Find the Covenant Compound While investigating Covenant, I found the location of a mysterious "Compound." It'southward possible they know something near Stockton's caravan in that location, although I've found no proof of it.
300 (Optional) Speak to Honest Dan While investigating in Covenant, I establish proof that the survivors of Stockton'southward caravan were taken to a nearby "Chemical compound." I can allow Honest Dan know or go to the Compound by myself.
306 (Optional) Take Jacob'southward bribe The leader of Covenant, Jacob Orden, bribed me to stay away from the Chemical compound and drop the search for Stockton's caravan.
307 I tried convincing Jacob Orden to give me the Stockton caravan survivors peacefully. He said he couldn't brand that deal, simply he'd send word ahead to the Compound so I tin brand my case to them.
310 Search for any caravan survivors
315 Compound goes hostile Conflict with the armed guards at the Compound was inevitable. At present I accept to fight my style through them to observe whatever survivors of Stockton's caravan. Specially Amelia Stockton.
320 Follow Manny
350 Talk with Doctor Chambers At the Compound, I convinced Manny to escort me to Doc Chambers so I could hash out Stockton's caravan with her.
500 Talk with Honest Dan Honest Dan and I plant a survivor from the Stockton caravan massacre. I should talk with Dan for my cutting of the reward.
600 Observe Onetime Human Stockton I rescued Amelia Stockton from Dr. Chambers. Her father, Onetime Man Stockton, is at Bunker Loma. I should see him about getting a reward.
700 Quest finished Quest consummate - Turned in quest to Honest Dan It turns out, Covenant has been working on a Synth detection test. Poor Amelia Stockton was kidnapped and tortured considering of it. Afterwards what Honest Dan and I did, I doubt I'll receive a warm welcome back at Covenant.
720 Quest finished Quest complete - Turned in quest to Old Man Stockton
740 Quest finished Quest consummate - Sided with Doc Chambers Md Chambers paid me to permit Covenant keep to perfect their Synth detection test. Amelia Stockton was executed. Sacrifices had to be made.
770 Quest failed Quest failed

Companion reactions

Notes

  • When Dr. Chambers presents the Sole Survivor the choice to side with her or not, choosing "You're threatening me, Dan?" will let some other dialogue pick to appear afterwards to replace it: "What is Covenant?"
  • Dr. Chambers will say that the Sole Survivor has "cutting a bloody path through our people" even if a totally non-violent approach has been used.
  • After releasing Amelia from her cell, talking to Honest Dan and selecting any of four bachelor dialogue options volition prompt him to pay the Sole Survivor. Ane can and then walk out of the conversation, repeat the procedure and Honest Dan will pay the Sole Survivor over again. This can be repeated an unlimited number of times to gain space caps. See Honest Dan#Bugs for more details.
  • If Amelia, afterwards being released, steps on a mine laid by the player graphic symbol (eastward.g. ane originally intended to take out chemical compound guards), it volition detonate and kill her, triggering a sudden and tearing deterioration in relations with Honest Dan.
  • Pickpocketing Amelia quickly subsequently she escapes or looting her torso if sided with the md shows she carries a synth component revealing she was, in fact, a synth. Information technology is not possible to pickpocket her through the cell door.
  • Talking to Old Man Stockton to finish the quest (if siding confronting Covenant and skipping the optional "talk to Honest Dan" function of the quest), if the Sole Survivor is part of the Railroad, reveals that Amelia is not his daughter (or an Institute synth replacement of his daughter) merely a synth that the Railroad had freed. He also muses that she may now suspect she is a synth because of what has happened to her.
  • Killing both Dr. Chambers and Amelia and having left Dan behind will fail the quest and Covenant will remain hostile.
  • At that place is a railsign to a higher place the entrance pipe to the compound indicating 'danger,' implying the Railroad is aware of the chemical compound.
  • It is possible to start the quest past just speaking with Dr. Chambers or with Amelia in the compound directly abroad, shortening the quest greatly, leaving basically only the final choice and the advantage pick upwards to completion.
  • The player character will not exist able to collaborate with the cooler containing Deezer'southward Lemonade near the missing caravan unless the quest is active.
  • If The Nuclear Option is completed, this quest will neglect.
  • When obtaining Covenant as a settlement (past combat) after siding against the compound, some beds and items will still remain "owned." The endemic flag on beds can be dropped if a settler is assigned to it. Junk items and plants can also be safely stored or scrapped. Trading a stolen item with a settler so retrieving information technology will also remove the owned flag on the item. PC users can as well employ the command setownership to manually remove the flags.
  • If the thespian character sides confronting the compound and obtains Covenant as a settlement, any turrets surviving the fight will turn friendly but cannot be scrapped or moved. Destroyed turrets will non disappear later a gear up period of fourth dimension and can merely exist removed via the console commands disable or markfordelete.
  • Afterward siding with the compound and receiving Covenant every bit a settlement, trying to option the lock on a door, even though it's non marked as a hostile action, volition turn all residents hostile.
  • After releasing Amelia, guards inside the compound will not attack her.
  • After agreeing to side with the compound and Amelia has been killed, all compound personnel will be friendly, even if attacked and killed, and fifty-fifty if they witness others being killed. Only if they are attacked many times and are still alive is it possible that they may go hostile, similar to a companion. Killing them will non touch Covenant being awarded as a settlement by Orden (but will affect the condition of objects in the settlement - see the Covenant commodity for more than details).
  • Amelia'southward synth component will be found on her corpse, even if she was previously pickpocketed before she was killed.
  • Paladin Danse's responses to the player graphic symbol's determination during the concluding choice presented by Dr. Roslyn Chambers are inconsistent. If choosing to spare Amelia, Danse will disapprove of the decision, although his voice lines volition be to need the doctor hand the daughter over. If choosing to refuse the offer, Danse volition dislike the decision, but have no voice lines. If choosing to have the offer, Danse will be neutral towards the decision however claim that Dr. Chamber's work "was a threat".
  • If the Sole Survivor has previously stumbled into the Compound and passed the oral communication cheque to get out peacefully, the inhabitants volition turn hostile when approached or spoken to - even if the speech check for Jacob Orden to send word alee allowing safe passage has been passed.

Behind the scenes

  • The Safety test is really the G.O.A.T. from Fallout 3, with all references to vaults (and the 10th question) removed.
  • The development of the SAFE test to notice and remove synths (machines physically indistinguishable from humans) from the populace and many parts of this mission and dialogues, are a direct reference to the movie Blade Runner (based on the Phillip. Chiliad. Dick novel "Do Androids Dream of Electric Sheep?"). The SAFE exam is a direct reference to the Voight-Kampff examination, which tests the subject'due south responses to situational questions past measuring preconscious compassionate reflexes and childhood memories that are unremarkably absent from synthetic people.

Bugs

  • If inbound Covenant tardily in the game after one has destroyed the Railroad or sided with the Institute, the residents of will immediately be hostile - simply not until subsequently taking and passing the S.A.F.E. test and walking through the gate. If Curie is a companion in this situation, she will also go hostile.
  • PC PC Playstation iv Playstation 4 Xbox Ane Xbox One The gate leading into Covenant might already exist open upon first visiting the place, and all the characters deed like the Survivor has already been there and Honest Dan might nowhere to be establish, making the quest incommunicable to consummate or even commencement. This may be caused by completing the principal storyline before obtaining the quest.[verified]
  • PC PC Xbox One Xbox One At the caravan, for the optional objective, Deezer'southward Lemonade might not spawn or be interacted with, making it impossible to obtain information technology.[verified]
    • PC PC This can be fixed by manually progressing the quest via the panel command setstage 22a08 205. Alternatively, both the Lemonade and the cooler tin can exist activated with the e9285.cf "ObjectReference.BlockActivation" false and e927d.cf "ObjectReference.BlockActivation" false commands. Some other option is to simply reset the quest via resetquest 00022a08.
    • Another workaround is to pick up "Deezer's Lemonade" by commanding a companion to bank check the cooler, merchandise with the companion and ane will find the lemonade in the Assist category.
    • Alternatively, if the to a higher place companion workaround does non work, but the lemonade can be grabed, one may elevate information technology to the nearby Taffington Boathouse, drop it, become into crafting mode, and store the item in the workshop. This allows for transmission retrieval of the item and will progress the quest.
  • PC PC Playstation 4 Playstation 4 Xbox I Xbox One Penny Fitzgerald may non talk to the player, only saying "bask your stay" when interacted with. Sleeping seems to fix the issue.[verified]
  • PC PC Playstation 4 Playstation 4 Xbox One Xbox One When stealing Jacob'south password, Covenant business firm key, Covenant role key, or Condom report, it is possible the entire town will turn hostile regardless of whether beingness detected or not.[verified]
  • PC PC Manny may get stuck afterwards talking to Tach Blythe while escorting you through the compound. I workaround appears to be leaving the sewer and then immediately re-entering. Manny should take somewhat progressed through the chemical compound, and you tin can catch up to him. [verification overdue]
  • PC PC Dr. Chambers' dialogue will not commencement if Honest Dan is already dead.[verified]
  • PC PC After talking to Dr. Chambers and agreeing with her, ane can quickly run up to Amelia and tell her everything will be okay. Past doing this one can consummate both the main quest and besides the optional quest to gratis her.[verified]
  • PC PC Playstation 4 Playstation 4 Xbox One Xbox One Later on freeing Amelia, the dr. will not turn hostile and volition hang around saying "I will non beg for my life," and "All I did was for the greater good!"[verified]
  • PC PC Playstation iv Playstation 4 Xbox Ane Xbox One At the end of the quest, when talking to Honest Dan, if the conversation is interrupted just later getting the reward by walking away, the role player tin can talk to him and claim the reward again. This can be repeated indefinitely.[verified] Note that the Charisma checks for more money are not reset.
  • PC PC Xbox One Xbox One Later finishing the quest, Swanson cannot be killed unless he is inside the borders of the settlement. Since he volition rush out to attack the Sole Survivor, it may exist necessary to kite him dorsum to the gates.[verified]
  • PC PC If immigration out the chemical compound earlier finding any clues leading to it or its existence, and freeing Amelia, Honest Dan will not spawn at Covenant, and the quest will stay bugged and impossible to complete. The Sole Survivor may get stuck at "Await for caravan survivors" fifty-fifty afterward freeing Amelia.[verified]
  • PC PC Xbox I Xbox One Wearing a power armor helmet with the targeting HUD modernistic or using Berry mentats turns Dan hostile, too equally any other non-role player characters inside the compound. To avoid this, simply unequip the helmet. Annotation that this bug also applies to companions wearing a modified power armor helmet.[verified]
  • PC PC Xbox One Xbox One Wearing power armor with the Tesla coils trunk mod inside of or around the archway to Covenant may turn nearby inhabitants hostile. The solution is to exit the power armor before entering.[verified]

Quests in Fallout 4

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Source: https://fallout.fandom.com/wiki/Human_Error

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